A Usability Study of Emulation
In this paper, we study the usability of a range of emulators using video games as an example digital material. We investigate four different emulators using four different games from a period spanning 1963 to 2011. Four students who each played all of the four games assisted us in the study. From their responses we identified a number of usability challenges. Finally, we discuss possible solutions to the usability challenges founded.
["Moesgaard, Jakob", "Jensen, Claus"]
["usabilty", "emulation", "access", "rendering", "interactivity"]