Exhibiting Digital Art via Emulation
The availability and accessibility of digital artworks is closely tied to a technical platform, which becomes quickly unavailable due to a fast technical life-cycle. One approach to keep digital artworks performing is to replace physical hardware parts with emulation. Preparing an emulator to publicly display digital art is typically time-consuming and, more importantly, usually done on a case-by-case basis, making each installation a unique and costly e_ort. We present an adaptation of the Emulation as a Service framework to be deployed on a self-contained USB-stick, booting directly into a prepared emulated environment. Furthermore, we report from practical experiences using the system in two museum exhibitions.
["Espenschied, Dragan", "Rechert, Klaus", "Liebetraut, Thomas", "Stobbe, Oleg"]
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